

and how players can keep track of the game’s development: I naturally asked what are their immediate plans for the E.A. The mechanics that are in work and the core components are functional. However, the game is still fully playable. So the “still in development” is obvious, but the game is functional. Personally, I did get a few bugs but no crashes. Some art assets are still missing and diplomacy is still bare bone, so the game still has a long way to go. The game is still in development, there are several UI elements that are till waiting for their improvements and the technology system is not complete as several late game techs are not yet implemented.

Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement.

Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games.
Planetary annihilation system designer upgrade#
Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars.

I decided to keep this tradition alive and decided to do another interview while previewing the E.A build of the game. Though the articles are dated with some respects, both contained interviews which gave glimpses to the game’s vision and direction. You can go check our first preview and our even earlier Stellar Indie Venture to get a good idea of where the game came from and some basic overview of the game’s core mechanics. The game also tries to have its own take on planetary management to help minimise micromanagement and the ship designer is based on specific hulls types with allocated hard-point slots. The game has its own distinct art style, a colourful and rich design that is iconic to several comic and animated series. The game is a turn-based space 4X game with turn-based tactical combat and a detailed ship designer. A small indie studio that was recently acquired by the publisher Iceberg Interactive. One such title is trying to do the latter is Stars in Shadow by Ashdar Games. This has caused a surge of titles that are either trying different approaches to the genre, or those that are trying to stay true to older formulas but still bringing in their own ideas to the table. Lately, competition has been getting fierce in the 4X genre.
